ads_event

Trigger the PlayHaven content associated with the given placement name.

Syntax:

GML Code Example

ads_event(placement)


Argument Description
placement The PlayHaven placement name (a string)


Returns: N/A


Description

This function will send an ad request to PlayHaven. The argument that it takes is the placement name string that you wish to use. If that placement is associated with any content from the PlayHaven network (which you must have set up previously from the PlayHaven dashboard - see here), an interstitial ad overlay will be shown. Some of these ads generate a callback, which can be dealt with from a script as defined by the function ads_set_reward_callback. You must have ads enabled and PlayHaven set up correctly in the Global Game Settings - Advertising Tab otherwise no ads will be shown.


Example:

GML Code Example

ads_set_reward_callback(scr_AdsCallback);
 ads_event("game_start");

The above code will set the callback script and then request an ad from PlayHaven for the placement named "game_start".





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