Ends the definition of a buffer save group and initiates the saving.


GML Code Example


Returns: Real


This function finishes the definition of a buffer save group. You must have previously called the function buffer_async_group_begin() to initiate the group, then call the function buffer_save_async() for each file that you wish to save out. Finally you call this function, which will start the saving of the files.


GML Code Example

 save1 = buffer_save_async(buff1, "Player_Save1.sav", 0, 16384);
 save2 = buffer_save_async(buff2, "Player_Save2.sav", 0, 16384);
 save3 = buffer_save_async(buff3, "Player_Save3.sav", 0, 16384);
 save4 = buffer_save_async(buff4, "Player_Save4.sav", 0, 16384);

The above code starts a buffer group then sets it to save out 4 files asynchronously. The group definition is then ended (at which point saving will begin).

Back: Buffers

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