Get the current "seek" position within the buffer.


GML Code Example


Argument Description
buffer The index of the buffer to use.

Returns: Real


When you read or write data to a buffer using the buffer_read or buffer_write the current "seek" position is advanced by the bytes written or read, and with this function you can get the current "seek" position for use in other buffer functions. For example, if your buffer alignment is set to 4 bytes and you write a single piece of data which is 1 byte in size then do a buffer_tell, you'll get an return value of 1. However, if you write another piece of data, also 1 byte in size, then do a buffer_tell, you'll get a return value of 5 as the alignment has "padded" the data to that position.


GML Code Example

var pos = buffer_tell(buff); buffer_seek(buff, buffer_seek_start, 0);
 val[0] = buffer_read(buff, buffer_S16);
 val[1] = buffer_read(buff, buffer_S16);
 val[2] = buffer_read(buff, buffer_S16);
 buffer_seek(buff, buffer_seek_start, pos);

The above code will store the current seek position within the buffer indexed in the variable "buff" to the local variable "pos". The buffer seek position will then be set to the start of the buffer, and three pieces of data are read into an array, before finally re-setting the buffer seek position to where it was previously.

Back: Buffers

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