Destroys a grid, freeing the memory used.


GML Code Example


Argument Description
index This index of the grid to destroy.

Returns: N/A


This function will remove the given grid data-structure from memory, freeing up the resources it was using and removing all values that it contained. This function should always be used when you are finished using the ds_grid to prevent memory leaks that can slow down and crash your game.


GML Code Example

if lives = 0

The above code will check the value of the built in global variable "lives" and if it is 0, it destroys the ds_grid indexed in the variable "Wall_Grid" and then changes rooms.

Back: DS Grids

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