Destroys a given list and removes it from memory.


GML Code Example


Argument Description
id The id of the data structure to remove.

Returns: N/A


This function will remove the given list data-structure from memory, freeing up the resources it was using and removing all values that it contained. This function should always be used when you are finished using the ds_list to prevent memory leaks that can slow down and crash your game.


GML Code Example

if lives = 0

The above code will check the value of the built in global variable "lives" and if it is 0, it destroys the ds_list indexed in the variable "AI_list" and then changes rooms.

Back: DS Lists

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