Clears all of the data from a given map.


GML Code Example


Argument Description
id The id of the data structure to clear.

Returns: N/A.


This function will clear the (previously created) ds_map of all key/value pairs, but it will not delete the ds_map itself from memory. For that you should use the function ds_map_destroy.


GML Code Example

if global.new_game

The above function will check a global variable to see if it is true and, if it is, then the ds_map indexed in the instance variable "inventory" will be cleared of all key/value pairs (but it is not destroyed).

Back: DS Maps

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