Destroys a given map permanently, removing it from memory.


GML Code Example


Argument Description
id The id of the map to destroy.

Returns: N/A.


Ds_maps take up space in memory, which is allocated to them when they are created. This means that you also need to free this memory when the ds_map is not needed to prevent errors, memory leaks and loss of performance when running your game. This function does just that.


GML Code Example


The above code will destroy the ds_map with the id indexed in the variable "inventory".

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