Pops the value from the top of the stack.


GML Code Example


Argument Description
id The id of the data structure to pop from.

Returns: Real or String


This function will pop the top value off of the ds_stack, removing it from the stack and returning the value to be stored in a variable.


GML Code Example

if !ds_stack_empty(move_stack)
    var xx, yy;
    xx = ds_stack_pop(move_stack);
    yy = ds_stack_pop(move_stack);
    move_towards_point(xx, yy, 4);

The above code checks the ds_stack indexed in the variable "move_stack" to see if it is empty, and if it is not, it then pops the top two values from the stack and use them to set a direction for movement.

Back: Stacks

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