Enable or disable alpha testing in your game.


GML Code Example


Argument Description
enable Set to true or false to enable or disable alpha testing.

Returns: N/A


This function will enable or disable alpha testing for your game (by default this is disabled). By switching alpha testing on you can then use the companion function draw_set_alpha_test_ref_value to set the "cut-off" value at which all alpha values will be set to 0. The image below shows the difference that can be seen when alpha testing is switched on or off:

NOTE: This function may negatively affect performance on iOS, Android and Windows Phone devices.


GML Code Example


The above code will switch on alpha testing and set the test threshold to 128 (only pixels with an alpha over 0.5 will be drawn).

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