draw_set_colour

Sets the base colour for the draw functions.

Syntax:

GML Code Example

draw_set_colour(col);


Argument Description
col The colour to set for drawing.


Returns: N/A


Description

With this function you can set the base draw colour for the game. This value will affect all further drawing where appropriate, including fonts, forms, primitives and 3D. If any of those assets are drawn with their own colour value changed, this value will be ignored.


Example:

GML Code Example

draw_set_alpha(0.5);
 draw_set_colour(c_black);
 draw_text(x+5, y+5, "LEVEL 1");
 draw_set_alpha(1);
 draw_set_colour(c_white);
 draw_text(x, y, "LEVEL 1");
 

The above code will draw some text at the specified position with a shadow effect created by modified draw alpha and colour.





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