draw_set_circle_precision

Sets the precision for drawing a circle or ellipse.

Syntax:

GML Code Example

draw_set_circle_precision(precision);


Argument Description
precision The precision of all circles drawn after this function is called.


Returns: N/A


Description

To optimise performance when drawing circles, GameMaker: Studio basically draws a polygon shape with enough sides to make it appear circular. However, depending on how big or small you need your circles to be, you may find that changing this value can help increase the performance of your game, or make the circles look better. The precision value that you can input into this function is the number of sides the circle polygon has, and this number can be anything between 4 and 64, but must be a number divisible by 4, with a default value of 24.


Example:

GML Code Example

draw_set_circle_precision(12);

The above code will draw all circles using a 12 sided polygon.





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