Draw a background without colour blending or transparency


GML Code Example

draw_background(back, x, y);

Argument Description
back The index of the background to draw.
x The x coordinate of where to draw the background.
y The y coordinate of where to draw the background.

Returns: N/A


With this function you can draw any of the game's background assets at a given position within the room, with the top left corner of the image being drawn at the specified x/y position.


GML Code Example

draw_background(bck_Sky, view_xview[0], view_yview[0]);

The above code draws the background indexed in "bck_Sky" at same position as view[0].

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