Draws the surface at a given position.


GML Code Example

draw_surface(index, x, y);

Argument Description
index The index of the surface to draw.
x The x position of where to draw the surface.
y The y position of where to draw the surface.

Returns: N/A


With this function you can draw a surface at a given position within the room, with the top left corner of the image being drawn at the specified x/y position.

NOTE: When working with surfaces there is the possibility that they can cease to exist at any time due to them being stored in texture memory. You should ALWAYS check that a surface exists using surface_exists before referencing them directly. For further information see Surfaces.


GML Code Example

draw_surface(surf, view_xview[0], view_yview[0]);

The above code draws the surface indexed in "surf" at same position as view[0].

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