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GML Code Example
draw_surface_tiled(index, x, y);
|index||The index of the surface to draw.|
|x||The x position of where to draw the surface.|
|y||The y position of where to draw the surface.|
This function will take a surface and then repeatedly tile it
across the whole room, starting from the coordinates that you give
in the function.
NOTE: When working with surfaces there is the possibility that they can cease to exist at any time due to them being stored in texture memory. You should ALWAYS check that a surface exists using surface_exists before referencing them directly. For further information see Surfaces.