Gets the width of a given texture asset.


GML Code Example


Argument Description
tex The texture asset to use

Returns: Real


Returns the width of the texture with the given id, which is always a value within the range 0 - 1. This can then be used when mapping textures to models or primitives.


GML Code Example

tex_w = texture_get_width(sprite_get_texture(spr_Model_tex, 0));

The above code will get the width of the texture taken from a sprite asset.

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