Returns the texture id for the given background.


GML Code Example


Argument Description
back The index of the background to use.

Returns: Pointer


This function returns a pointer for the background texture. This value can then be used in other draw functions, particularly in general 3D and some of the 2D primitive functions, as well as the Shader functions.


GML Code Example

var tex;
 tex = background_get_texture(back);
 draw_primitive_begin_texture(pr_trianglestrip, tex);
 draw_vertex_texture(0, 480, 0, 0);
 draw_vertex_texture(640, 480, 1, 0);
 draw_vertex_texture(640, 480, 1, 1);
 draw_vertex_texture(0, 480, 0, 1);

The above code will draw a 4 vertex triangle strip textured with the texture held in the "tex" variable.

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