Returns the texture coordinates of the font within the texture page as an array.


GML Code Example


Argument Description
font The index of the font to use.

Returns: Array


This function returns an array with the UV coordinates for the font texture on the texture page, filling in the array with the following values: [0] = left, [1] = top, [2] = right and [3] = bottom. This value can then be used in other draw functions, particularly in general 3D and some of the 2D primitive functions, as well as the Shader functions.


GML Code Example

var tex = font_get_uvs(fnt_Main);
 tex_left = tex[0];
 tex_top = tex[1];
 tex_right = tex[2];
 tex_left = tex[3];

The above code will store the UV coordinates for the given background in a local array and then assign the values to instance variables.

No Examples Submitted

Does this page need better examples? Be the first to Submit

No Edits Suggested

Is this page unclear or not descriptive enough? Suggest an edit to the page and with enough upvotes your changes will be made.

No Questions Have Been Ask

Do you have a question about this page? Ask it Here