browser_input_capture

Set whether the GameMaker: Studio game should get input or the browser.

Syntax:

GML Code Example

browser_input_capture(enable)


Returns: N/A


Description

With this function you can set whether the browser window should capture all input (set it to false) or whether the game should capture the input (set it to true). Note that this function is for use with the HTML5 module only.


Example:

GML Code Example

browser_input_capture(true);

The above code sets the game to capture al browser input on the HTML5 target platform.


Back: HTML5



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