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GameMaker: Studio contains a built-in programming
language, commonly called GML, which gives you much more
flexibility and control over your games than the standard Drag and
Drop actions do. In this section we describe the language GML and
we give an overview of all the functions and variables available to
control all aspects of your game.
This section contains an overview of the GameMaker Language, with the rules for structure and syntax, as well as examples of how to use expressions and different operations:
The following sections all detail the many different functions that are available to you when using GML. They have been split into different groups of associated functions and, where necessary, have been cross referenced with related functions and sections.