Returns the absolute value of a value.


GML Code Example


Argument Description
val The number to turn absolute.

Returns: Real


This function returns the absolute value of the input argument, so if it's a positive value then it will remain the same, but if it's negative it will be multiplied by -1 to make it positive.


GML Code Example

x += abs (x - mouse_x)

This will add an amount equal to the absolute value of the current x position of the instance and the mouse x position.

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