cursor_sprite

Assigns a sprite to act as a cursor.

Syntax:

GML Code Example

cursor_sprite;


Returns: Real


Description

Setting this variable will instruct GameMaker: Studio to use the designated sprite as a cursor (basically setting it to the current mouse x/y position every step). The default value is -1 which is no sprite for the cursor, but you can assign any sprite index from the game assets or that has been imported from an external resource. Please note that there is no way to control the animation speed or image_index, so if the sprite has sub-images, these will be cycled at the same speed as the room speed. To remove the cursor sprite, you can set this variable to -1 again.

It is also worth noting that this variable does not replace the game window cursor, and that it will still be drawn as normal. To avoid this you can use the function window_set_cursor and set it to the constant cr_none which will make the standard cursor invisible.


Example:

GML Code Example

cursor_sprite = spr_CustomCursor;

The above code will set the sprite indexed in the variable "spr_CustomCursor" to be the cursor sprite for the game.


Next: alarm_set



No Examples Submitted

Does this page need better examples? Be the first to Submit

No Edits Suggested

Is this page unclear or not descriptive enough? Suggest an edit to the page and with enough upvotes your changes will be made.

No Questions Have Been Ask

Do you have a question about this page? Ask it Here