Loads a saved game state from a buffer.


GML Code Example


Argument Description
buffer The buffer id to load from.

Returns: N/A


With this function you can load a game state that has been saved previously. The game is loaded from a previously created "grow" buffer (see Buffers) and the buffer must have had a game state saved to it using game_save_buffer function.


GML Code Example

if keyboard_check_pressed(ord("L"))
    if global.Checkpoint game_load_buffer(save_buff);

The above code will load a previously saved game state from the buffer indexed in the variable "save_buff", only if the global variable is true, when the player presses the "L" key.

Next: game_save

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