Holds the date/time value generated when the executable was compiled.


GML Code Example


Returns: Real


This constant holds the date and time on which the executable being run was built by GameMaker: Studio. The value can be parsed using the Date and Time functions and is taken from the system UTC value at compile time.


GML Code Example

draw_text(32, 32, date_time_string(GM_build_date));
 draw_text(32, 64, "v" + GM_version);

The above code will draw the version number for the game and the date and time it was compiled on.

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