Device Input

This section deals with multi touch input for devices.

When your game is being targeted at those platforms that permit multi-touch, you should be using these functions. They work the same way a PC would work if it had multiple mice attached and the constants that are being checked for are the same as those used for the standard mouse functions:

Constant Description
mb_left The left mouse button
mb_middle The middle mouse button (this may not be valid for all target platforms)
mb_right The right mouse button
mb_none No mouse button
mb_any Any of the mouse buttons



NOTE: On touch screen devices, a double tap is returned as the equivalent of a right mouse button event. So, if you need to detect multiple taps in quick succession, for example, you will need to check for both the mb_left and mb_right. This functionality can be toggled on or off using device_mouse_dbclick_enable.

Below you can find a list of all the device specific control functions:

Please note that on mobile devices (Android, iOS and Windows Phone), you can use the back button at any time, as it is mapped to the keyboard backspace which is the GameMaker: Studio keyboard constant vk_backspace, so you can do checks for that key and perform actions on those devices as if the back button had been used.





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