network_create_socket

Create a new client socket.

Syntax:

GML Code Example

network_create_socket(type);


Argument Description
type The type of socket connection to create (see the constants listed below).


Returns: Real


Description

This function is used to create a new client socket for your game to communicate over the network. You must define the socket type (see the list of constants below) and the function will return a unique id for that socket, which should be used in all further function calls for that socket, or a value of less than 0 if the connection fails.

NOTE: You can use the IP "127.0.0.1" to connect back to the same device that is running the game.

Constant Description
network_socket_tcp Create a web socket using TCP.
network_socket_udp Create a web socket using UDP.
network_socket_bluetooth Create a bluetooth socket (currently unavailable!).


Example:

GML Code Example

client = network_create_socket(network_socket_tcp);
 network_connect( client, “192.134.0.1”, 6510 );
 

The above code will create a new TCP socket then attempt to connect through that to the given IP address on port 6510.





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