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GML Code Example
|type||The type of socket connection to create (see the constants listed below).|
This function is used to create a new client socket for your
game to communicate over the network. You must define the socket
type (see the list of constants below) and the function will return
a unique id for that socket, which should be used in all
further function calls for that socket, or a value of less than 0
if the connection fails.
NOTE: You can use the IP "127.0.0.1" to connect back to the same device that is running the game.
|network_socket_tcp||Create a web socket using TCP.|
|network_socket_udp||Create a web socket using UDP.|
|network_socket_bluetooth||Create a bluetooth socket (currently unavailable!).|