Create a new client socket, with a specific port number.


GML Code Example

network_create_socket_ext(protocol, port);

Argument Description
protocol The network protocol to use
port The port to use

Returns: Real


This function is used to create a new client socket for your game to communicate over the network. You must define the socket protocol (see the list of constants below) and give a port to use, and the function will return a unique id which should be used in all further function calls for that socket, or a value of less than 0 if the connection fails.

Constant Description
network_socket_tcp Create a web socket using TCP.
network_socket_udp Create a web socket using UDP.


GML Code Example

client = network_create_socket_ext(network_socket_udp, 6510);

The above code will create a new UDP socket on port 6510.

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