network_destroy

Remove a socket (client or server).

Syntax:

GML Code Example

network_destroy(socket);


Argument Description
socket The id of the socket to remove.


Returns: N/A


Description

With this function you can remove a network socket connection from your game.


Example:

GML Code Example

if !os_is_network_connected()
    {
    network_destroy(sock);
    }
 

The above code will check to see if there is a data connection and if none is found, destroy the socket with the id "sock".





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