This section goes over the structure of the manual as well as an introduction to the GML Language and it's syntax.
This section introduces the types of numbers and basic variables in GML and their related functions.
The section covers the various assets involved in GameMaker: Studio and their related functions as well as Handling Input.
This section contains information about 2D Drawing, 3D Drawing, Shaders, Surfaces, and Views.
This section goes further into detail about the GML Language and more advanced functions like Networking, Data Structures, Physics, and more.
This section is a reference to the Platform Specific functions and methods available to you as well as integrating your game with Third Party Applications.
This section contains Debugging, Miscellaneous, and Obsolete function reference.
Can you suggest an edit for this page?
Does this page need better examples? Be the first to
These are page edits suggested by the community. Cast your
vote to help improve the manual.
Submit an suggestion
Suggested by /u/net8floz
on April 02, 2017
This page is missing
Do you have a question about this page? Ask it Here
To use this feature sign in with your Reddit