Returns the name of the current configuration.


GML Code Example


Returns: String


This function returns the name (as a string) of the currently selected configuration for your game. For more information on configurations please see the section Advanced Use: Configurations.

NOTE: Configurations are only available in the Professional Version of GameMaker: Studio.


GML Code Example

if os_get_config() = "Free_Version"
    ads_enable((room_width / 2) - 100, 0, 200, 75, 60);

The above code will check to see which configuration is being used and if it is the one called "Free_Version", ads will be enabled in the game.

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