part_particles_count

Returns the number of particles presently created in a given system.

Syntax:

GML Code Example

part_particles_count(ind);


Argument Description
ind The index of the particle system.


Returns: Real


Description

With this function you can check to see if a particle system currently has any particles created in the room, and it will return the number of them too.


Example:

GML Code Example

if part_particles_count(Sname) = 0
    {
    part_system_destroy(Sname);
    instance_destroy();
    }
 

The above code will check the number of particles in the local particle system indexed in the variable "Sname" and if there are none, it will destroy the system and then the instance.





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