Sets a particle type to be any blend of two given colours.


GML Code Example

part_type_colour_mix(ind, colour1, colour2);

Argument Description
ind The index of the particle type to change.
colour1 The first colour the blend will take from.
colour2 The second colour the blend will take from.

Returns: N/A


With this function you can set the given particle type to be a random blend of two colours.


GML Code Example

part_type_colour_mix(global.P_Damage, c_red, c_yellow);

The above code will set the colour for each particle emitted of the particle type indexed in the global variable "P_Damage" to be a random mix between the colours red and yellow.

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