ef_cloud

Built in constant for a cloud effect.

Syntax:

GML Code Example

ef_cloud;


Returns: N/A.


Description

This constant is for use in the functions effect_create_above and effect_create_below, and will create a cloud effect as illustrated in the image below:




Example:

GML Code Example

if !irandom(9)
    {
    effect_create_below(ef_cloud, random(room_width), random(room_height), choose(0, 1, 2), c_gray);
    }
 

The above code has a 1 in ten chance of creating a cloud effect of random size at a random position within the room.





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