This section goes over the structure of the manual as well as an introduction to the GML Language and it's syntax.
This section introduces the types of numbers and basic variables in GML and their related functions.
The section covers the various assets involved in GameMaker: Studio and their related functions as well as Handling Input.
This section contains information about 2D Drawing, 3D Drawing, Shaders, Surfaces, and Views.
This section goes further into detail about the GML Language and more advanced functions like Networking, Data Structures, Physics, and more.
This section is a reference to the Platform Specific functions and methods available to you as well as integrating your game with Third Party Applications.
This section contains Debugging, Miscellaneous, and Obsolete function reference.
GML Code Example
This constant is for use in the functions effect_create_above and
will create a ring effect as illustrated in the image below:
effect_create_below(ef_ring, mouse_x, mouse_y, 1, c_aqua);
The above code will create a light blue ring effect below the
mouse cursor when the left button is pressed.
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