ef_spark

Built in constant for a spark effect.

Syntax:

GML Code Example

ef_spark;


Returns: N/A.


Description

This constant is for use in the functions effect_create_above and effect_create_below, and will create a spark effect as illustrated in the image below:




Example:

GML Code Example

if power
    {
    effect_create_above(ef_spark, bbox_left + random(sprite_width), bbox_top + random(sprite_height), choose(0, 1), merge_colour(c_white, c_yellow, random(1));
    }
 

The above code will create a spark effect over the area of the instance if the variable "power" is true.


Next: ef_star



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