effect_clear

Clears all effects created using the in-built particle system.

Syntax:

GML Code Example

effect_clear();


Returns: N/A.


Description

This will clear all particles that are currently visible in the room which have been made using either effect_create_above or effect_create_below.


Example:

GML Code Example

effect_clear();

Calling this will clear the room of any particles made with the effect_create_* functions.





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