This function sets the shape of the fixture to that of a circle with the specified radius.


GML Code Example

physics_fixture_set_circle_shape(fixture, rad)

Argument Description
fixture the index of the fixture
rad radius of the circle

Returns: N/A


This function defines a circle shape for your fixture with a radius defined by the argument "rad".


GML Code Example

physics_fixture_set_circle_shape(fix_Ball, sprite_get_width(spr_Ball) / 2);

The code above will apply a circle shape to the fixture indexed in the variable "fix_Ball" with a radius the same as that of the width of the sprite "spr_Ball" divided by 2.

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