No Revisions Have Been Made To This Page
Can you suggest an edit for this page? Click Here
In the GameMaker: Studio physics world, instances aren’t
only affected by gravity and collisions, they are also affected by
the forces that you choose to apply to them, and knowing the right
force to apply is very important when you want to control an
instance correctly within the physics simulation.
The following functions exist to apply different types of forces to physics enabled instances: