physics_apply_angular_impulse

This function applies an angular impulse to a physics enabled instance.

Syntax:

GML Code Example

physics_apply_angular_impulse(impulse)


Argument Description
impulse The impulse (in Newton metres) to be applied


Returns: N/A


Description

This function will give an angular impulse to a physics enabled instance. This impulse will set the angular rotation by the amount given, ignoring the current torque, essentially setting the amount of "spin" that a fixture has. If you wish to apply an angular force to an instance using torque, then you should be using the function physics_apply_torque().


Example:

GML Code Example

if keyboard_check(vk_up) physics_apply_angular_impulse(10);

The code above will give the physics enabled fixture an angular impulse if a key is pressed.





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