Gets or sets the angular velocity of an instance.


GML Code Example


Returns: Real


This variable can be used to set the angular velocity of the instance, or it can be used to get the current angular velocity, in degrees per second and the value used can be either positive (for clockwise rotation) or negative (for anticlockwise rotation). If you set this on an instance that was previously static (ie: it has a density of 0) it will become a kinematic object and begin rotating.


GML Code Example

if abs(phy_angular_velocity) > 0
    phy_angular_velocity -= sign(phy_angular_velocity) * 0.01;
    phy_angular_velocity = 0;

The above code will check the angular velocity of the instance and if it is not 0 it will then add (or subtract) a small amount every step until the value is 0.

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