Returns whether the instance is a kinematic body or not.


GML Code Example


Returns: Boolean


This read-only variable will return true if the instance is classed as being a kinematic object, or false if it is not. A kinematic instance is one that has infinite mass (a density of 0) but can move. So, to make an instance kinematic, you would first create a static instance and then set one or more of the instance variables related to movement (ie: phy_speed_x).


GML Code Example

if !phy_kinematic
    phy_speed_x = 5;

The above code checks to see if the instance is kinematic and if it is not, it sets the horizontal speed to 5.

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