The y component of the velocity vector.


GML Code Example


Returns: Real


This variable can be used to get or to change the y component the instances linear velocity vector and is defined in pixels per second (for pixels per step, see phy_speed_y). Altering this for a static instance (ie: an instance with 0 density) will turn it into a kinematic instance.


GML Code Example

if phy_linear_velocity_y != 0
    phy_linear_velocity_y = 0;

The above code will check the y component of the linear velocity vector and if it is anything other than 0 it will set it to 0.

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