Returns the speed of the physics enabled instance.


GML Code Example


Returns: Real


This read-only variable returns the speed as a value in pixels-per-second of the physics enabled instance. Should you need to change this value, you must do so by changing the x and y vectors using the variables phy_speed_x and phy_speed_y.


GML Code Example

if phy_speed > 10
    phy_linear_damping += 0.01;
    phy_linear_damping = 2;

The above code checks the speed of the physics enabled instance and then changes the linear damping based on the returned value.

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