No Revisions Have Been Made To This Page
Can you suggest an edit for this page? Click Here
GML Code Example
This variable can be used to get or to change the y component
the instances linear speed vector and is defined in pixels per step
(for pixels per second, see phy_linear_velocity_y).
Altering this for a static instance (ie: an instance with 0
density) will turn it into a kinematic instance.