vertex_create_buffer_from_buffer_ext

Create a vertex buffer of a given size.

Syntax:

GML Code Example

vertex_create_buffer_from_buffer_ext(buffer, format, src_offset, vert_num);


Argument Description
buffer The buffer to create the vertex buffer from.
format The primitive vertex format to use.
src_offset The offset within the the source buffer to copy from.
vert_num The number of vertices the buffer should have.


Returns: Pointer


Description

As with the function vertex_create_buffer, this function will create a new vertex buffer, only now the vertex data it stores is copied from the regular buffer that is specified as the source. The buffer is pre-formatted with the vertex format for building primitives for use with (for example) shaders, and you can also supply an offset within the source buffer to copy from and the number of vertices that the final buffer should have. Note that if the number of vertices does not match those being copied you may get corrupted vertex data.


Example:

GML Code Example

vertex_format_begin();
 vertex_format_add_position_3d();
 vertex_format_add_colour();
 vertex_format_add_textcoord();
 var my_format = vertex_format_end();
 v_buff = vertex_create_buffer_from_buffer(global.modelBuff, myFormat, 0, 512);

The above code will create a new vertex format then create a new vertex buffer from a previously created regular buffer, applying the custom vertex format to it with 0 offset. The function tells the new vertex buffer that it should expect 512 vertices.





No Examples Submitted

Does this page need better examples? Be the first to Submit

No Edits Suggested

Is this page unclear or not descriptive enough? Suggest an edit to the page and with enough upvotes your changes will be made.

No Questions Have Been Ask

Do you have a question about this page? Ask it Here