vertex_end

Finish building the primitive.

Syntax:

GML Code Example

vertex_end(buffer);


Argument Description
buffer The buffer to end writing to.


Returns: N/A


Description

With this function you end the building of the custom primitive. Once you call this command the primitive can be used in the vertex_submit function for use in a shader or you can freeze the buffer (making the vertex buffer used read-only and much faster) using vertex_freeze.


Example:

GML Code Example

vertex_end(buff);

The above code will end the defining of a custom primitive.





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