Freeze the given vertex buffer.


GML Code Example


Argument Description
buffer The buffer to freeze.

Returns: N/A


This function can be used to "freeze" a vertex buffer. this buffer becomes read-only, meaning that should you need to change it, you would have to delete the whole buffer and re-create it. A frozen buffer can be submitted to the shader faster than a normal, dynamic buffer and is recommended for those effects that require an unchanging custom primitive for the duration of a level or the game.


GML Code Example


The above code will freeze the given vertex buffer.

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