Set the 3D position for the vertex.


GML Code Example

vertex_position_3d(buffer, x, y, z);

Argument Description
buffer The buffer to write the information to.
x The x position.
y The y position.
z The z position.

Returns: N/A


This function will add 3D position data to the vertex currently being defined for the custom primitive. You supply the buffer to write the data into as well as the x, y and z position for drawing.


GML Code Example

vertex_position_3d(buff, x - 100, y - 125, 0);

The above code will set the position of the vertex being defined.

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