Checks to see if the target platform supports shaders.


GML Code Example


Returns: Boolean


This function will do a check to see if the chosen target platform supports shaders, returning true if they do, and false if they do not.


GML Code Example

global.GFX = false;
 if shaders_are_supported()
    if shader_is_compiled(sh_glass) && shader_is_compiled(sh_warp)
       global.GFX = true;

The above code will set a global variable to false, and then if the platform supports shaders and both the shaders being checked have compiled correctly, it will be set to true.

Back: Shaders
Next: shader_set

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