Returns the score value stored at the given place in the highscore table.


GML Code Example


Argument Description
place The place on the table (1-10).

Returns: N/A


With this function you can retrieve the score value that has been stored in the high score list at the given position. If no score has been entered, the function will return 0.


GML Code Example

var i;
 i = 10;
    scr[i] = highscore_value(i);
    i -= 1;

The above code will loop through the high score list and store all the scores in an array.

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