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GML Code Example
When using the Steam Cloud to store and synchronise files, you
must set up the quota of space that your game will need.
This quota is enforced on each Cloud-enabled game, on a
per-user-per-game basis, so, for example, if the quota for Game X
is 1 megabyte, then each Steam account that owns Game X may store,
at most, 1 megabyte of data associated with that game in the Cloud.
Any other Cloud-enabled games that the user owns (say, Game Y) will
not be affected by the data stored by Game X. The default quota for
new Steamworks games is one gigabyte, but you can change this from
the Steamworks control panel for your game.
NOTE: Once the quota is exhausted file writes will fail. If you think it may be possible for the quota to be exhausted for the user of your game, you should create code to handle it, as by doing nothing you leave users in a situation where they are unable to fix things and that will lead to a poor experience of your game.